![]() Yes, these machines have components you can remove multiple times (and you’ll probably have to, if you want to survive). Huge machines (like the Thunderjaw) go a step further with the Multiple Component rule. Like the video game, board game machines have components you can remove to limit the machine’s behaviours or damage output. Removable components are a big part of Horizon Zero Dawn, and the board game is no different. Speaking of glory, let’s take a look at the Thunderjaw’s removable components. Of course, you could just keep your distance… but then you won’t be close enough to earn any glory, either. (You’ll encounter Barrage attacks when facing other huge machines, but the Thunderjaw is where they began.) Mimicking the rapid-fire, ranged weapons of huge machines in Horizon Zero Dawn itself, Barrage attacks unleash a hail of projectiles or area effect explosions to spread damage throughout your party. Introducing Barrage AttacksĪs one of the most fearsome machines in the game, the Thunderjaw demanded a new attack type.Īn attack type that would up its damage output, target multiple hunters at once, and leave you wondering where it might come from next. ![]() Talk about variety!Īnd the differences don’t stop there. The Thunderjaw comes with a deck of eight behaviour cards and can perform a total of 30 different actions. Behaviour decks don’t just give larger machines more attacks to choose from they also make those machines seriously unpredictable. Instead of a single card, the machine has a deck of cards you’ll draw from each time it activates. Larger machines take this a step further with behaviour decks. ![]() The smaller machines have a single behaviour card with a variety of actions the machine can perform, depending on their condition and surroundings. Machines in Horizon Zero Dawn™: The Board Game can (effectively) be split into two types: smaller, more common machines, and larger, more complex machines. Speaking of rampaging, let’s look at how the Thunderjaw behaves on the tabletop. Especially when there’s a huge machine rampaging around. The Thunderjaw also has six removable components, each of which have tear values between 8 and 12 of their own. That’s MUCH higher than any of the smaller machines in the game, and worthy of a machine of Thunderjaw’s massive size and stature. In a 1-2 player game, the Thunderjaw has a hit point value of 50, which scales up to 60 in 3-4 player games. As you’d expect, it’s also one of the toughest to beat. The Thunderjaw is one of the coolest and most iconic machines in Horizon Zero Dawn. In today’s post, we take a look at how the Thunderjaw works in the board game, and what it’ll add to your Horizon Zero Dawn™ board game campaigns. Wondering whether the Thunderjaw is worth shelling out your hard-earned shards? You’re in the right place. The Thunderjaw Expansion is on the horizon! Pre-orders for this huge, combat class machine will open VERY soon the first in a series of expansions rolling out this year. Update 22 July 2021: The Thunderjaw Expansion is now available to pre-order! Check it out here.
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